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Consultant 3D Designer (Blender) – AR/VR Simulations

  • Full Time
  • Remote - India
  • 3 months
  • Project posted on: 5/03/2026
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Consultant 3D Designer (Blender) – AR/VR Simulations

  • Design and Communications
  • Architectural services
  • 3D Modelling
  • Virtual/Augmented Reality (VR/AR)

Remote - India
tooltip_icon_dark Open to consultants anywhere in India

Full Time

3 months

 5/03/2026

Assignment Details

Our client, a global leader in Energy Management and Automation, is looking to hire a skilled 3D Designer (Blender) to support the creation of optimized 3D assets for AR/VR training simulations. The ideal candidate will have strong expertise in low-poly modeling, texturing, and asset optimization for real-time XR applications.


Key Responsibilities
• Design very low-poly 3D models optimized for real-time performance in Augmented Reality (AR) and Virtual Reality (VR) environments.
• Create and integrate optimized textures to ensure lightweight and efficient 3D assets.
• Model accurate 3D objects using:
Reference images
CAD files (.STEP format)
Real-world object references
• Prepare clean, well-structured, and optimized 3D meshes ready for integration into XR tools.
• Export final assets in .FBX format, adhering to internal naming conventions and technical guidelines.

Skills Required

• Excellent command of Blender as the primary 3D creation software.
• Strong expertise in:
3D modeling
UV unwrapping
Texturing workflows within Blender
• Experience with baking workflows (normal maps, ambient occlusion) within Blender.
• Solid understanding of the following file formats:
.FBX (mandatory output format)
.STEP / CAD formats (frequent input formats)
.GLB / .GLTF file types
• Ability to model technical and industrial components such as:
Circuit breakers
Transformers
Switchgear
Electrical instrumentation
• Capability to create small 3D environments (rooms, outdoor areas, technical scenes).
• Strong attention to detail with the ability to accurately reproduce real-world objects while maintaining low poly constraints.
Note: Adobe Substance Painter is not part of our workflow.


Nice to Have
Understanding of real-time performance constraints in AR/VR (polycount budgets, texture sizes, draw calls).
Familiarity with Unity asset import pipelines.
Basic knowledge of PBR principles (adapted for XR use cases).

About the Client

A leading global specialist in energy management and automation

Industry

Electricial Utilities and Power Producers

Additional Skills:

  • Blender
  • 3D modeling
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • UV unwrapping
  • CAD

No of open positions:

1

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